Unlock Items
40% of Logbook Scans - Promotional Gallery
60% of Logbook Scans - Art Gallery 2 - Character Gallery
80% of Logbook Scans - Art Gallery 3 - Creature Gallery
Get 100% Logbook Scans - Art Gallery 4 - Boss Gallery
75% of Items Obtained - Samus Body Suit Cinema
100% of Items Obtained - Dark Samus Ending
Beat the game on Normal Mode -Rough Sketch Gallery
Beat game on Hard Mode - Storyboard Gallery
Multiplayer Goodies
Darkness Soundtrack:
Beat game
Dark Echoes Soundtrack:
Beat game
Luminoth Soundtrack:
Talk to U-Mos
Pirate Fear Soundtrack:
Talk to U-Mos after restoring power to Agon Temple
Torvus Bog Soundtrack:
Talk to U-Mos after restoring power to Torvus Temple
Pipeline Arena:
Talk to U-Mos after restoring power to Torvus Temple
Sanctuary Soundtrack:
Talk to U-Mos after restoring power to Sanctuary Temple
Spires Arena:
Talk to U-Mos after restoring power to Sanctuary Temple
Special ending
Collect 75% of the items in the game, and you'll see Samus outside of her suit after beating the final boss. Collect all items, and see a special ending with Dark Samus.
Defeat Quadraxis,get the light suit,anni
Quadraxis is the guardian of the dark sancuary fortress temple/energy controller.he can get annoying.the battle will begin with a head with four large legs.the scan will tell you its feet are weak, but forget the feet.aim for the knees when they are flashing,and shoot them with a charged up light beam(you can only target one knee at a time,and there are four.)if a knee is black,don't complain that you can't target it.you've destroyed it already. once you destroy all four knees, the head will come off and start flying around. take out your echo visor end look at the four legged body. there should be an antennae and sound waves going from the antennae to the floating head(the antennae can only be seen with the echo visor).while still in echo visor, target the antennae and shoot it with about two super missles and it will break.the head will float in place with three antennae coming out of of it:one on the left side,one on the right side,and one on the back.shoot them with charged or normal light beam,your choice.you can't target the head's antennae,so look at the antennae with R then shoot.it may take a couple of times shooting the big echo antennae to destroy all three head antennae.also keep in mind that he drops those four legged drones when he's stunned.once you destroy all three antennae,he will bounce off all the legs of the body,revealing spider tracks on them.the top of his head will then break off,revealing a spider ball stick on area.shoot the head with a charged up light beam, which will stun him. he will then start moving clockwise or counter clockwise around the spider tracks. go to the track he will float to next.climb up the spider track,go to the top,and charge up your boost ball.when the head comes around,release your boost ball.if done correctly,you should boost right on to the spider ball cling on area on the top of his head.once on top of the head, go to one of the holes on the right or left side of the top of the head.go into the hole and lay a morph ball bomb in the hole.boost on to the head again,but lay a morph ball bomb in the hole on the other side of his head(the one you already bombed will be on fire,THE FIRE WILL HURT YOU).after you bomb both sides of his head,he will die.you will get the annihilator beam,the most powerful beam.it uses one light and one dark ammo for each shot.now get the planitary energy from the cotroller and return it to the light world energy controller,as you did with agon and torvus.once you return the energy,go talk to u-mos(the luminoth at the main energy controller).he will give you the light suit.the light suit lets you travel on beams of light from temple to temple(this ability lets you get an energy tank by going on the light beam near the elevator to the sancuary fortress).it also lets you walk in the dark world and in dark water without taking damage.good luck and have fun with your new items!!!
submitted by: emperor ING
101% Items
In GMFC Compound, your supposed to witness a cutscene and then blast a yellow crate and recieve the Missile Launcher. However, right before the "invisible wall" leading to activate it, there is a boot shaped formation. By jumping onto it, you will be propelled onto the ledge above, allowing you to skip the activation of the cutscene and go straight to the Missile Launcher. After getting it and then activating the cutscene, glitchingly the yellow crate reapperars, with ANOTHER Missile Launcher. Geting this 1, and the remaining 99 items in the game will allow you to have 101% items at the end of the game (your Missile count doesn't go above 255 however).
Broken Sonic Locks in Main Research
After you fight Dark Samus in Sanctuary Fortress and you acquire the Echo Visor, you have to go to a room called Main Research. When you go there your objective is to deactivate 3 sonic locks in the room. However, if you destroy 2 or less and you leave the room, when you come back and destroy the remaining locks the door thats supposed to open doesn't open. The door will never open so your game is stuck with no way to progress. This glitch wrecks your game.
Floaty Jump
This glitch is found in the Chykka boss fight. When breaking the last strand off the cocoon, make sure you are in the water. If you are in the water when you break the last strand, after the cutscene, you will be on land, but when you jump you get an anti-gravity lift that lets you go incredibly far, and incredibly high. The game still thinks you are in the water so your jumps are like if you were in water. The disadvantage is, if you touch any water, the effect wears off. Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka battle is the only place to activate this.
Jump Guardian Trick
After entering the judgement pit, don't enter the light sphere in the middle yet. Instead go around the room and jump up to a light beacon to the right of the door, and aim towards the green door across the room. Then begin firing in front of the Luminoth statue's face and, if done correctly, your shots should be stopped in midair by the jump guardian (he's invisible until the fight begins). You can shoot him as much as you like and when you start the fight he will start with that much damage! (you can't kill him before the fight begins but you can get him to the point where 1 shot
A Metroid's worst enemy, doors
This is a very simple way to despose of metriods, and you waist no beam ammo. All you need is the power beam, and a door. Of course, the metriod helps too. First, shoot the metroid with the beam, to make it go after you. Face it, with your back to the door. Wait, just wait. When the metroid charges you, dodge to the side. Hint, you can only dodge while locked on. If the metroid hits the door or near it, it will explode.
Unlimited Beam Ammo
When you run out of ammo with the dark, light, or annihilator beam, if charge the beam that has no ammo left and let fly a shot, it will be a regular shot! Use it to open a door that you need the type of ammo you ran out of for.
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