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Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the engine:- Water surface approximation using heightmaps.
- Heightmaps can be generated in real-time using FFT or Perlin noise.
- Generation of normalmaps
- Generation of geometry: simple grid, geomipmap grid, radial grid
- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0
The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented.
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